

I’m happy to report that most of these issues have been fixed for the PC port, and Days Gone runs absolutely beautifully. Blessed PC ImprovementsĪmongst the biggest problems of the original release were to do with its technical limitations and a variety of bugs. Man, I get wanting to get to the interesting stuff early, but this isn’t the way to do it, especially if the pacing it is going for is meant to be slow. It takes a very long time for players to truly gain control of Deacon and get an idea of what is happening in the world and the very character you are playing. Once you select play, it thrusts you right into an intense flashback with absolutely no introduction, then cuts right into another entirely unrelated chase scene in the present. You only need to play ten minutes to get what I mean Days Gone has one of the most clumsy openings I’ve ever seen in a triple-A title. Structurally, the plot is a bit of a mess as well. The story stays just interesting enough with little teases, but I wish it didn’t meander for so long. There are so many moments that feel like filler episodes that I have to work through to get to the good stuff.

Once it gets going, the story is quite exciting, but that’s the problem: it needs to get going.Īt certain points, I felt like I was watching bad television. Meanwhile, you are trying to deal with your past and figure out what had happened. You motorbike around the beautifully realized mountains of Oregon, surviving and taking jobs for the few remaining human holdouts lead by charismatic figureheads with their own antagonisms. Deacon’s backstory revolves around the death of his wife, which, although compelling, doesn’t help out the cliched trend of countless male protagonists based on the tragic loss of their female partners/children in an already cliched zombie genre. The story follows the biker Deacon St.John as he attempts to survive the post-apocalypse with his best friend, Boozer.
